Okay, So I’m Getting Used to This Again

So it turns out, when writing a blog and scheduling it to update on it’s own, you really need to make sure you finish it… I should know this, being that I run another blog. That however is a short story (found here, if you’re into that sort of thing) that updates every other week for the most part while this is a work blog that I’m actually updating every week.

That said, I uh…. I didn’t work this week.

Okay, lets re-word that a little bit. I didn’t do any work in the 3D space. I didn’t model, UV, texture, or light anything. I did however work a little toward my texturing. Planning one might say and I made a list. As you can see in the concept art, there are signs facing front. they don’t have a lot of interesting design to them, just outline sketches of a woman or a tank or whatever, and while that’s cool for concept art, I have better ideas. And not like “oh Coke and Pepsi” or whatever, I had the idea to use made up companies from video games.

So I went and made a list of every single fake brand I could think of off the top of my head. Currently this includes brands from Grand Theft Auto, which I’ve been playing a lot of lately; Saints Row, one of my favorite franchises of all time (at least the first two games, but that’s a post for another day); Mass Effect, which I almost overlooked; and of course Cyberpunk, because that’s where this one starts. Funnily this coincides with another idea I have in my head for a series, but that’s probably a conversation for when I don’t have a lot going on in my working.

So… Anything left to talk about… Oh, yeah, drew a funny little guy the other night at D&D based on a set of characters my DM was talking about and I decided I want to model it. That’ll start at some point

And I think I’m going to take what I currently have in my modeling and add it to and update my demo reel regularly as I finish phases of things I’m working on…

Ayy, we did it. Another update.

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Slow Week

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Working on my Portfolio: Part 2