Slow Week
Didn’t really work on any projects this week. Sometimes you just have those weeks where other things get important and your mind wanders. Whatever, no excuses.
What I did do this week was start and scrap two projects. Or… I guess it was actually one project twice. A weird little character design project of a homebrewed D&D baddie from my friends campaign. Strange little garden gnomes that appear differently when traveling between plains. In ”our world” - the world that the main campaign takes place in - they’re like any normal garden gnome, save for a small bit of weirdness. seeming to change position, moving from place to place, that kind of thing. But in their own world, they look… well, I guess they look the same but fleshy, and a little taller. The interesting thing about them to me was when they got angry at one of the other players (he had torched a few of them in our world for being kind of creepy) they opened their mouths weirdly unnaturally wide and had rows on rows of of needle like teeth. This captured the imagination and I had to draw it.
Uhhh…. No… No photo of that drawing.
Anyway, I also had this thought (and I might have had it last week? idk, maybe I should read these): rather than waiting until everything is UV’d and textured and ambiently lit, just starting to upload a thing as I hit milestones. Demo it after its fully built, then again after all the textures, then again after so on and so forth. I think, in the long run, this is going to be better for me to not get caught up in one thing and when it starts becoming a chore burn out and not even want to finish it.
Therapy is great isn’t it?
Alright, back to the artistic grind